
I'm not sure why there are two Quick Hop butterflies here, but I only need one to dodge the boulders and jump up to the red frog quickly.
It doesn't matter, though, since I have to wait for the platform to take me down to the blue frog anyway.
I have to wait for the snails to move before I fall to the blue baby frog. I almost went the left route (3 coins instead of 2) but enemies would have hit me on that route, so I would have had to move over to the right anyway, and I would have wasted half a second total. After the purple baby frog, I take the line of leaves to the right because if I went the middle route, I would have had to move right anyway, and this route has 2 more coins, saving 8 frames on the "Coins missed" screen over the middle route. I can't beat the line of small leaf-carrying ants past the yellow frog with the optimal route, so I waste tons of time collecting coins and then hop behind their line. I make some music with the alligators' roars. Lily just falls through half of the gator and drowns in the river (the gators' collision detection is horrible). The first time he passes by, you cannot double-jump onto him. After I get the purple frog, I have to wait for the third gator to return. Sliding down the pyramid is surprisingly just as fast as hopping down the steps, but hopping down the steps with bugs on them is closer to the middle, where I need to be positioned at the bottom of the pyramid. That monkey's screech at the beginning of the level is annoying, but at least I hop away fast so you don't have to hear it that many times (but somehow, you can still hear it way over by the blue frog). One of the laggiest levels but also one of the shortest level times. There were a lot of areas where I found the fastest route around the bugs and across the chained platforms but it didn't really matter since I had to wait for the short metal spikes and the tall wooden spikes to retract. Most of this level (from the green frog to the purple frog) was laggy, so it was harder to avoid obstacles since Lily could only move so fast through the lag. I have to wait near the end for the mine cars to move so I can cross to the red frog, so I get a coin to save time at the "Coins missed" screen. I have to wait for the two rats to move before continuing, so I run into the wall and move again on an odd frame, allowing me to double-jump out one frame faster. In most levels, this will find the next frog in order (green-yellow-blue-purple-red), but strangely, the red frog (last one) answers the call in this area, since it's closer to me than the yellow frog (right through the wall).
While I'm being entertaining on the mine car, I croak to locate the nearest frog.Not only does the Quick Hop butterfly help me get on the mine car faster, but it also helps me provide entertainment while I'm riding it.I could have saved 16 frames in the beginning jumping over the rat near the detonator, but I have to wait for some rats near the yellow frog (think of it as a frame rule), so it wouldn't save any time.
Level time: 35.80 (35.70 is possible, but would be slower in a full-game TAS).
But, since getting the 6 coins is 13 frames faster than the double-jump route at the Coins Missed screen, the coin route is faster overall. Double-jumping over the gaps at the end of the level would be faster by 4 frames if I were going for top level times (would be 15.70).Going to the right and then left to get to the yellow baby frog isn't faster than going left and then right, but I think it looks better since I move immediately left after I get the baby.New (world) record! I would have put TAS as the initials, but it would have taken too much time to choose the letters.While I'm waiting for a lawnmower to pass, I collect a coin to save time on the Coins Missed screen.The Quick Hop power finally runs out when I hop on the purple baby frog. I eat a Quick Hop butterfly in the beginning of the level to speed up Frogger throughout most of the level.This level is required to continue on, but at least it's short and lag-free.Double-jumping inside the blue object doesn't put me on another layer, but simply allows me to move earlier as soon as the object I'm inside of moves out of the way. I only use this once near the middle of the last level, Windup.