

All those misgivings aside, WWE 2K Battlegrounds would have been a brilliant mindless party game, wrestling junk food with friends thanks to a semi-decent selection of modes and a stacked roster of the WWE’s finest, were it not for one factor that’ll have you throwing in the towel in the shortest I Quit Match ever: The comic book pages between chapters are decent, seeing Stone Cold tell people to suck it as he enjoys retirement is a treat and the rookies you mold into Wrestlemania main eventers are entirely alright, but there’s absolutely nothing that feels memorable across a slog of different matches on your way to the grandest stage of them all.īattleground Challenge is the exact same, albeit with a custom superstar that you can pour time, resources and effort into taking from pre-show fodder all the way to the top of the card.

There’s not much meat to the campaign mode either, as WWE 2K Battlegrounds focuses on Paul Heyman and Stone Col Steve Austin’s attempts to form a new league within the WWE.

And again and again until the end of time as the limited selection of lines and incorrect spot callouts are constantly repeated. Want decent commentary from Jerry “The King” Lawler and Mauro Ranallo? Well you actually will get that. Want to put on a five-star match? Good luck doing that when the audience demands become incredibly fickle and sometimes don’t even reward you when you give them what they ask for.

Want to reverse a move? You’ll need to tap into the Speed Force to do so as such opportunities are fleeting at best. Sure, you can augment your wrestler with power-ups, but other than a useful power-pin, activating flaming fists or increasing your durability doesn’t exactly feel like a game-changer.But it’s the overall balance that feels off, as numerous other hastily-implemented ideas show off a half-baked approached. There’s a little bit more interactivity to the locations you’re able to ply your painful trade in at least, such as throwing opponents into a gigantic ringside alligator or remote control a homicidal goat in the Mexican level, but what could have been a surprisingly flexible system feels undone by shoddy hit detection and the roughest of edges. While it’s an easy system to get into, it’s also an incredibly shallow one that’s about as deep as a children’s inflatable pool. Split across five primary archetypes (Powerhouse, Brawler, All-Rounder, Technician, or High-Flyer), you’re able to quickly throw some bones or lock in a submission and not need roughly 37 fingers for the mini-games that core WWE 2K games have made use of.
#WWE 2K20 BOTTOM BARRIER SERIES#
RAW series came to an untimely demise, WWE 2K Battlegrounds focuses on quick strikes, outlandish grapples and ring-breaking finishers. Easily the most accessible WWE game since THQ’s Smackdown Vs. There’s a lot that WWE 2K Battlegrounds gets right, but every win in its column comes with an asterisk next to it.įor starters, the combat is brilliant until the cracks start to show. That’s a shame, because WWE 2K Battlegrounds is exactly what the wrestling scene needs right now: A Saturday morning cartoon slobber-knocker, featuring character designs that would look right at home on Celebrity Deathmatch. WWE 2K Battlegrounds is that change, a last-minute entry in 2K’s Royal Fumble that developer Saber Interactive whipped up in record time. When you hit your lowest point, you’re open to the greatest of changes. Long story short, WWE 2K20 represented a new low for the annual franchise, the very bottom of the wrestling barrel. A cataclysm in a DVD-shaped shell, 2K’s Creative Concepts team was wholly unprepared to receive the baton that longtime WWE wrestling game studio Yukes had passed to them. It goes without saying that last year’s WWE 2K20 is the worst WWE game there ever was, the worst there is, and the worst there ever will be.
